I'm Ezzy, a game composer and sound designer. Since 2020 I've been scoring and building sound for indie and studio teams — and I'm putting the process on YouTube so more teams can hear it before they hire it.
A quick reel of music and sound design across recent projects.
A running log of tracks and sound design passes from recent sessions.
A few of the titles I've written music or built sound design for.
A cozy cat-themed mail-delivery game from Brisbane's In Shambles Studio, developed with support from Screen Queensland's Games Grants program. It sold over 10,000 copies in its first week on Steam and picked up warm critical reception, including a Thumb Culture Gold Award.
A tile-matching mobile puzzle game I worked on at Good Job Games in 2021. It grew into a market leader in the connect-tile genre with over a million daily active users, and was later acquired by Moon Active — the studio behind Coin Master — in a deal reported at $100–150 million.
A cozy conveyor-belt sushi management sim from Rogue Duck Interactive, where players run a small Japanese sushi bar, unlock over 100 recipes, and build relationships with regular customers. The game had racked up 50,000 wishlists on Steam ahead of its launch.
I've spent the last several years writing music and building sound design for games, working across genres and finding the sound that fits each one. Right now I'm building a YouTube channel to share that process publicly — breakdowns, sessions, and the thinking behind the sound — so more teams can find their way to me before we ever talk.
This site is where that work lives: the tracklist, the story, and a way to reach out directly.
Tell me a bit about the project. I'll get back to you to set up an intro call.
Whether it's a full score, sound design pass, or you just want to talk through what a project might look like — send a message and I'll follow up by email.